I have made the switch..
#1
Posted 05 April 2007 - 03:22 PM
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Posted 05 June 2007 - 03:34 PM
#13
Posted 19 February 2008 - 06:11 PM
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Xenocide21 said:
And the reality is that Macs are not all that much more expensive than comparable Windoze systems. If you match up hardware between the two, then Macs will either compare rather well or be slightly more expensive. The real problem is that you cannot select your hardware for a Mac as "widely" as a Windoze box. In other words, you have much better selection of hardware choices on the Windoze side, and with the broader selection comes a more options to reduce cost by selecting less expensive hardware. As an example, if you want a Mac tower, you have to do a Mac Pro and you can ONLY get it with multiple dual core processors at the minimum configuration. Thus, the minimum cost Mac Pro is still like $2000+. On the other hand, you can easily get tower Windoze PCs with just a single dual core processor and dramatically reduce cost due to that alone. But, if you price out a Windoze system with comparable memory, comparable graphics card and the same multiple dual core processers, then the Mac Pro compared rather well with such a Windoze box.
Really! I have a `windoze`as you say, PC with Vista, and I want to run a game that won`t run in vista in xp, but in VPC2007, it won`t work because it doesn`t have enough horsepower, simply because it`s a VM. My laptop`s definitely powerful enough, but sadly the VM limits my abilities. Supposedly VirtualBox doesn`t limit that, so maybe I should try that. I may actually have to switch for that kind of VM sweetness of Parallels as you describe it :)
#14
Posted 19 February 2008 - 06:24 PM
thebigguyconnor said:
The issue is that virtual machine software generally does not yet have the ability to take full advantage of graphics hardware. To my knowledge, this is true for all virtual machine software that I am aware of. I know it is true for Parallels and Fusion on the Mac. With Parallels 3.0, they did add some support for some games, but it will NO WAY work with current top of the line (or even relatively recent) first person shooters. I believe Parallels does not yet support DirectX 9. I am pretty sure the same is true of Fusion.
In theory, virtual machines will eventual get there...but no yet. Generally, it is graphically intensive applications that need more advanced, more direct access to the hardware that don't run well or at all. And it does not help that many game makers try to access things directly rather than using "approved" Micro$oft hardware calls (i.e. bypassing the OS) in order to get better response/speed.
#16
Posted 19 February 2008 - 11:06 PM
mphenterprises said:
There are lottsa good things to say about an Abacus & a scratch pad too, I rather have a PS2.
;)
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