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Games With A Cause (and Not Much Else)
#2
Posted 21 April 2012 - 08:53 PM
I agree with everything except that none of the available games let gamers change the real world. The article mentioned a game that solved a protein problem.
#3
Posted 23 April 2012 - 09:33 PM
Actually, I think games have already changed the world. It just might not be the change that Games for Change is hoping to affect. Take a look at how many hours people spend playing games like World of Warcraft, or any number of games on Facebook. What would these people be doing if they weren't playing games? Watching TV? Reading? Writing? Painting? Making Music? Their jobs?
As a game designer, I like what Games of Change stands for and agree that there is huge untapped (or, barely tapped) potential in the gaming community for positive social good. And, like the article suggests, I think there is probably too much emphasis on "let's make this a 'good' game". The first thing to keep in mind whenever you are making a *game* is that GAMES ARE SUPPOSED TO BE FUN. If it teaches but is not fun, then it's not a game.
It's homework.
As a game designer, I like what Games of Change stands for and agree that there is huge untapped (or, barely tapped) potential in the gaming community for positive social good. And, like the article suggests, I think there is probably too much emphasis on "let's make this a 'good' game". The first thing to keep in mind whenever you are making a *game* is that GAMES ARE SUPPOSED TO BE FUN. If it teaches but is not fun, then it's not a game.
It's homework.
#4
Posted 24 April 2012 - 02:45 PM
ScottStevens, on 23 April 2012 - 09:33 PM, said:
Actually, I think games have already changed the world. It just might not be the change that Games for Change is hoping to affect. Take a look at how many hours people spend playing games like World of Warcraft, or any number of games on Facebook. What would these people be doing if they weren't playing games? Watching TV? Reading? Writing? Painting? Making Music? Their jobs?
As a game designer, I like what Games of Change stands for and agree that there is huge untapped (or, barely tapped) potential in the gaming community for positive social good. And, like the article suggests, I think there is probably too much emphasis on "let's make this a 'good' game". The first thing to keep in mind whenever you are making a *game* is that GAMES ARE SUPPOSED TO BE FUN. If it teaches but is not fun, then it's not a game.
It's homework.
As a game designer, I like what Games of Change stands for and agree that there is huge untapped (or, barely tapped) potential in the gaming community for positive social good. And, like the article suggests, I think there is probably too much emphasis on "let's make this a 'good' game". The first thing to keep in mind whenever you are making a *game* is that GAMES ARE SUPPOSED TO BE FUN. If it teaches but is not fun, then it's not a game.
It's homework.
I agree, as Mario Vargas Llosa said, "A novel has to be more than just entertaining, but if it doesn't entertain, it is nothing." And I think you and the article have a point about these games not being good GAMES. I just ran across a fun little iPhone game that's trying to be a game for good. It's called Tilt World and it somehow converts the points that players earn in the game into trees planted in deforested areas. Still fuzzy on how but the game has great art and I appreciate the trend.
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