Surface Pro Vs. Pc Gaming: We Torture Test The Tablet's Gaming Prowess
#1
Posted 25 February 2013 - 03:30 AM
#2
Posted 25 February 2013 - 07:51 AM
#3
Posted 25 February 2013 - 08:45 AM
Nice to read an intelligent, generally positive article - from a real user rather than the usual iPCW churnalist!
#4
Posted 25 February 2013 - 11:04 AM
The Surface Pro doesn't have nearly enough free space for heavy duty photography use, but it is intriguing for use on smaller projects.
#5
Posted 25 February 2013 - 11:32 AM
I'll try downsizing the resolution before installing, to see if it works better.
Has anyone succeeded on this?
#6
Posted 25 February 2013 - 02:09 PM
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I'll try downsizing the resolution before installing, to see if it works better.
Has anyone succeeded on this?
I found for many games and even some adobe programs that running at the Suface default 150% DPI caused problems in the form of zoomed in screen and / or touch accuracy . Taking it down to even to 100% or even125% seems to help with nearly all issues. I would reccomend this as a first step.
#7
Posted 25 February 2013 - 02:18 PM
I'm still waiting for my (2) Surface Pro however...
~~~~~~~~
Time is a great teacher, but unfortunately it kills all its pupils.
~ Hector Berlioz
Time is what we want most, but alas, what we use worst.
~ William Penn
Time is the most valuable thing a man can spend.
~ Theophrastus, 372 BC-287 BC
#8
Posted 25 February 2013 - 02:36 PM
#9
Posted 25 February 2013 - 02:41 PM
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Oh, and one more thing...I had to lower down to Medium (125%) on most of these games (Back To The Future was another I didn't list)...the 150% was causing issues...
#10
Posted 25 February 2013 - 04:47 PM
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Thanks for reading and inputting! I'm glad to hear that using the MicroSD slot worked for ruinning and storing games. That was definitely going to be the next thing I do, but figured the games wouldn't work well from the slower card.
#11
Posted 25 February 2013 - 05:43 PM
#12
Posted 25 February 2013 - 09:49 PM
#13
Posted 26 February 2013 - 01:06 AM
#14
Posted 26 February 2013 - 12:14 PM
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On the second page I mentioned it drained about half way in under an hour and died in less than 2 hours. That was while playing XCOM: Enemy Unknown.
#15
Posted 26 February 2013 - 01:17 PM
most game right now have their own fps meter
#16
Posted 26 February 2013 - 04:30 PM
http://www.examiner....-solution-found
#17
Posted 26 February 2013 - 08:21 PM
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I see, I guess i missed it before.
So, still classic matter.
Btw, really nice review and thanks for the replied.
#18
Posted 27 February 2013 - 08:59 AM
“I do not really see a long lifespan for Surface hardware, based on our channel analysis. I think we can assume [that] in the next six months, the Surface will come and go with not much trace of an impact. It was marketing for the point of selling Windows 8, but there has not been huge penetration and we see that OEMs are taking the role as hardware manufacturers,” he said, according to ChannelNomics.
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Your thoughts...
#19
Posted 27 February 2013 - 09:39 AM
Will the Surface Pro/ RT join the following companies and products that failed to become successful. Will history repeat itself for MicroSoft?
HP Slate 500, HP TouchPad , RIM PlayBook, HTC Flyer, Transformer by Asus, Kindle Fire, Coby 8.0, CrunchPad, Microsoft Courier, Wacom, Apple Newton, Lenovo U1, LCARS PADD
1) Can you name a few more?
2) How many did Steve Ballmer introduce to the public.
3) Will Steve Ballmer will be around to demo a new Tablet next year?
Thanks for your help.
#20
Posted 28 February 2013 - 09:14 PM
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MacNewton what are you talking about? It's not designed to be a gaming machine the fact that it can handle these test is a marvel in unto itself. As far as business goes it can handle any windows software including productivity it weights 2 pounds it replaces my iPad and my MacBook Air all in one machine but by your comments it's good at playing games. It's an i5 processor 128 GB SSD and 4 GB Ram its not RT it's windows 8 pro. Oh yeah it's in a tablet. What's not to like and why isn't it good for business it's great for my work.
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