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lthough touching aliens will cause the player to lose the game, andkilling aliens awards points, the aliens will never actually fire atthe player. This calls into question the player's mission, which isnever explicitly stated, only hinted at through classic game mechanics.Is the player supposed to be an aggressor? Or merely an observer,traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Losebroaches bigger questions. As technology grows, our understanding of itdiminishes, yet, at the same time, it becomes increasingly important inour lives. At what point does our virtual data become as important tous as physical possessions? If we have reached that point already, whatreal objects do we value less than our data? What implications doestrusting something so important to something we understand so poorlyhave?
I'm NOT recommending that anybody play this game. Unless you install it on a friend's computer
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