Gartner Explains Why Windows Is Broken
#2
Posted 10 April 2008 - 07:18 PM
#4
Posted 10 April 2008 - 09:01 PM
For instance, Java runs pretty darned well. Sure, it's Sun's baby, but so is OpenOffice.org and VirtualBox. Similar to Microsoft, Sun bought 'em all.
One of my favorite editor/IDE packages is jEdit. It works perfectly on every platform I have run it on. Eclipse similarly runs well, though I don't personally care for it. Tries to do too much 'for me', big, bloated, etc.
The 'Google Documents' Java applets work well enough, and they'll only improve with time.
As good standards evolve, even 3D intensive video games will simply run under runtimes like Adobe Flash/Air. The 3D and sound mixing is the stuff that needs the native performance, and once you virtualize that and wrap it in a fast runtime compiling interpreter, then there isn't much reason to stick to a native implementation of a game. Build once, run on any console or any computer that meets your minimum requirements. GL? DirectX? Console specific API? They won't matter. Game developers are desperate to get out from under the direct retail channel and the subsequent 'exchange' of their games and the nasty babel of potential platforms to build for and support. They get a hundred thousand copies at an exorbitant rate, can't afford to make more, and users start trading the games making shops like 'Game Stop' money. Profits all lost, another game company goes under. A web distribution model will fix it all. Just go to the game site with the browser, log in and play.
I do have to disagree with something in the article, too. Do give Vista a miss. Like an AMC Gremlin rusting in the showroom, Vista is a P.O.S. The new Millennium Edition.
#5
Posted 10 April 2008 - 10:36 PM
I don't use Windows, but will fix it all myself.
How can someone who has not actually spent any real time with a product know it?
After ten years we're still waiting for Open Source to be anything but a hack tool for folks with bad sounding names in blogs, and we are still waiting for Apple to figure out they are no longer a computer company, but just a very small niche market of expensive electronics.
Yup, we'll wait on them...... and wait.....and wait............and wait.......
My games, both new and older XP games, run way better on Vista SP1 than they ever did on XP on the same machine. I can prove that. The rest is just knee jerk reactions from those who just likes to buck the system, IMHO........I can see your lips moving but all I hear is blah, blah, blah......blah!
But I do think he has really good point, I'm just not allowed to say where I think it is.
#6
Posted 10 April 2008 - 11:12 PM
Wow. Yeah, that's me alright. Somehow over the last 18 years of professional Microsoft experience after even more years of Apple, Atari and Commodore experience, I missed out on all the best things in Microsoft's product line.
You betcha.
#9
Posted 11 April 2008 - 03:58 AM
To all those people who tout linux as being the best they are quite ignorant. The best is whatever operating system suits your needs. If all you do is email and web surf then any operating system will do. If you are a developer then maybe Linux/Unix is better suited for you. If you are a gamer then Windows is better for you due to it being both DirectX and OpenGL Compatible.
#10
Posted 11 April 2008 - 04:23 AM
#11
Posted 11 April 2008 - 06:02 AM
Does anyone agree with me?
#15
Posted 11 April 2008 - 06:57 AM
In a windows environment you can use AD to lock down peoples accounts and what not, yes I know there is NIS and NIS in Linux/Unix but then again each linux distros keep their configs in different places, so how would a corporation populate NIS Databases with that in effect.
#17
Posted 11 April 2008 - 09:04 AM
#18
Posted 11 April 2008 - 10:41 AM
There is a lot of inefficiency in having GNOME and KDE, RPM and DEB, etc. - a lot of resources doing a lot of essentially the same work. I think Linux will forever have to deal with this inefficiency, as I don't see the divergent camps ever consolidating.
#19
Posted 11 April 2008 - 10:44 AM
Vista's horrendous overhead only makes PC gaming more expensive. Given Vista's spotty and disappointing performance on premium machines, games that target DX10 (and therefore Vista) will disappoint many users.
DirectX 10 being 'Vista Only' just makes matters worse for PC game developers. Game companies vying for the prettiest screen shots now have yet another 'scaleable' target to test against if they need to support DX10. They know the vast majority of their user base still runs XP with DX9. They HAVE TO support DX9 or their product won't sell well. On top of that, they 'have to' support DX10, or they won't be able to push it through to retailers who must see the prettiest things on the screen. This drives the development and testing cost way up, and guarantees only the largest companies like EA will continue selling their crap-du-jour on the PC while the smaller companies willing to make something new and different are driven out. I guess that's OK if all you like to play is Madden 2009, 2010, etc. on the PC, or other of the same warmed-over content regurgitated at gamers year after year, pretending to be something 'new'.
Consoles make gaming better. Most game development studios have weaned themselves from the PC to support consoles exclusively. Console games have vast audiences (compared to geeks who buy super-tricked out gaming PCs every couple of years) and above all a stable and reliable target to code to. PC games are followed by vast demands for technical support that saps whatever profit you could hope to gain. Three years from now, you'll stick a new PS3 game into the slot, and you'll have 100% confidence it'll run, just as new XBOX 360 titles like 'GTA IV' should run just fine now on three year old XBOX 360 consoles that didn't succumb to the 'Ring Of Death'. For the cost of a good PC video card, you could get a whole gaming console. For the extra cost of a good enough video card and a PC good enough to guarantee it will run games three years from now, you could buy all of the different new consoles available, accessories and some games for each, and still have money left over to buy a pretty good PC.
To a degree, consoles also make PC games 'worse'. The simplified controls needed for a console need to be designed in ahead of time, and that 'dumbs down' the PC gaming experience, and most companies targeting the PC are targeting console as well - because they HAVE TO. The section of the PC gaming market that needs things like 'DirectX 10' has been in steady collapse for years. On the plus side, consoles like the PS3 and Wii have keyboards and pointing devices available for them, so theoretically at least, if those peripherals caught on to a decent degree, maybe some brighter content would follow.
'Digital Convergence' as Bill Gates called it in his speech, heads off in a positive direction there. Games, HD movies, productivity (you can install Linux on the PS3), and no need for Microsoft to be in the loop at all.
http://money.cnn.com...01-23757558.htm
20.1 million Wiis
17.7 million XBOX 360
10.5 million PS3
{quote}http://www.informationweek.com/news/windows/showArticle.jhtml;jsessionid=NAMAG0VHE3CUCQSNDLRSKHSCJUNN2JVN?articleID=205210375&_requestid=56954
Gates, in Las Vegas Sunday, boasted that Microsoft has sold more than 100 million copies of Windows Vista since the OS launched last January.
While the number at first sounds impressive, it in fact indicates that the company's once dominant grip on the OS market is loosening. Based on Gates' statement, Windows Vista was aboard just 39% of the PC's that shipped in 2007. {quote}
Of course, these raw figures don't translate to the PC gaming market. MOST PCs sold are the mediocre performing type that might run any new 3D splatter-fest shortly after it's purchased, but won't run some new things next year, and won't run much anything at all in two years. These people turn to web based games when they can't play new boxed games. The PC I bought at the same time as my XBOX 360 is universally derided as an 'antique'. Admittedly it was a cheap one, that has since joined the succession of 'old' PCs I've given away to family members, but lots of those 'big' PC numbers that stay in service are cheap computers. It doesn't run ANYTHING, and there's not much point upgrading it.
The PC gaming market isn't 'dead'. Just the elements of it that need tons of dedicated graphical horsepower running native code. The PC gaming market is steadily moving online.
That by in large means 'Flash' and other such virtual technologies are gaining ground. You go to a web site, bang, there's a game... or at least after a brief 'Loading' animation. From there a game creator doesn't run out of boxes on shelves. Doesn't need to make them. Just put up a web site. And then the game creator has control over the game. If it's a premium service, accounts and billing are simple, and you don't need to charge much to profit. If it's a free service, advertising can be had readily as soon as a user base is demonstrated, or a potential for a user base can be conned into someone. Astounding amounts of server capacity and space are available compared to only a few years ago for next to nothing. As built-in capabilities of browser standards like Flash grow, more content will move there.
Back on topic...
The sad, sorry thing for Windows is, it won't matter what OS you're running, wherever a browser plugin works.
The playing field is leveling. Microsoft is losing its grip on its monopolistic position. They'll continue to slip as they have for years, but they'll always be there. Just one OS among many.
So you bet that even today I still make games that run in Windows, but only insofar as I produce games that run on any web browser with the required plug-in. I don't discriminate against people who pay for their OS. If they have money to WASTE like that, they have money to give me.
#20
Posted 11 April 2008 - 11:18 AM
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