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Second Life User Hours, Dollars Spent, Skyrocket in 2008

#1 User is offline   PCWorld Icon

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Posted 20 January 2009 - 05:55 AM

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#2 User is offline   Maarek Icon

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Posted 20 January 2009 - 01:05 PM

compared to something like World of Warcraft, that's nothing.
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#3 User is offline   calafae Icon

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Posted 21 January 2009 - 12:16 AM

Actually, that's a $360M USD annual legitimate market for UGC virtual goods - which, for WOW, is $0. Blizzard may make revenue from subscribers from the game, but it has no legal RMT marketplace, just as it has no User Generated Content.
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